

My project earned Rank A at the Rookie Awards 2024, an international competition celebrating emerging creative talent.
Hard Surface Character Model -WASP Inspired Mecha
Here is my mecha project. I did this model 90% in Maya and 10% in Zbrush for sculpting the wrinkles detail. It was one of the most challenging projects for me.
Credit: I would like to thank Marco Plouffe (Keos Masons) for allowing me to use his design as my reference.










My Tip for Making Hard surfaces:
- It is really important to visualize shape and form, and plan everthing ahead before execution.
- Always start from blocking. I make the correct proportions first without considering topology.
- After I got the blocking with good proportions, I start to figure out the topology and add details.


Texturing
I created all the textures by using Substance Painter and I used 2K texture for 140 uv tiles to get the best results.










